ⓘ 2005 in video gaming

                                     

ⓘ 2005 in video gaming

2005 saw the release of many sequels and prequels in video games, such as Brothers in Arms: Road to Hill 30, Mario Kart DS, Mario & Luigi: Partners in Time and Need for Speed: Most Wanted, alongside several prominent new releases including F.E.A.R., Forza Motorsport, God of War, Guitar Hero, Shadow of the Colossus, and Sniper Elite.

                                     

1. Trends

In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD $9.9 billion, 2004 breaking 2002s $10.3 billion record for the industry.

The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation of next-generation video game consoles have been cited as reasoning for slow sales for both console games and console hardware. Console games and hardware dropped by 12% and 3% respectively.

The portable market of the video game industry rose to $1.4 billion, the second time sales broke the $1 billion mark in the industrys history. Mostly due to the release of the Nintendo DS and the PlayStation Portable in North America, sales for portable hardware rose 96% over 2004. Although the release of the Nintendo DS and the Sony PSP aided in spurring growth in the portable market, the Game Boy Advance still represented 62% total portable software units sold and 52% of total portable software dollar sales.

Computer games continued its trend and declined by 14%, dropping from $1.1 billion in 2004 to $953 million. Although sales did decrease, NPD claims that playing games on the PC is actually increasing through a variety of different mediums including online websites and MMO subscriptions.

                                     

1.1. Trends Handheld game systems

  • PlayStation Portable
  • Game Boy Advance SP
  • Nintendo DS

Additionally, the Game Boy Micro was unveiled and was released in the fall of 2005.