ⓘ Star Wars: The Force Unleashed

                                     

ⓘ Star Wars: The Force Unleashed

Star Wars: The Force Unleashed is an action-adventure game and part of The Force Unleashed project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.

The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles. An Ultimate Sith Edition of the game, containing new and previously released expanded content, was released in November 2009, which also came out on macOS and Microsoft Windows.

The project bridges the first two Star Wars trilogies, acting as an origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the Original Trilogy. The game introduces a new protagonist, "Starkiller", as Darth Vaders secret apprentice, who is tasked with hunting down Jedi while killing rebels and Imperials alike in order to hide his existence from the Emperor, but soon starts to slowly redeem himself to the light side of the Force.

Reviews for The Force Unleashed offered generally mixed to positive responses, praising its compelling story, robust physics, impressive art and soundtrack, while criticizing its frustrating gameplay. The game was a bestseller in the United States and Australia, with over one million copies sold its debut month. As of February 2010, the game has sold over seven million copies, and it is the fastest-selling Star Wars video game. A sequel, Star Wars: The Force Unleashed II, was released in October 2010.

                                     

1. Gameplay

The Force Unleashed is a third-person action game in which the players characters weapons are the Force and a lightsaber. Developers treated the main characters lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push. The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers. Experience points earned by killing enemies and finding artifacts can be used to increase Starkillers powers and traits. The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the games accessibility. Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach. The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the players character. Additionally, enemies learn from the players characters attacks; using the same attack on different characters can sometimes lead to the players character doing less damage. The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the games varied environments.

The Nintendo versions of the game exclusively allow players to use motion controls to control Starkillers attacks and participate in multiplayer battles. The Wii version uses the Wii Remote to execute lightsaber attacks and the Nunchuk to wield Force powers, and allows two players to fight each other as any of the various Jedi and Sith from the Star Wars universe in one-on-one multiplayer duels. The Nintendo DS version utilizes the touchscreen to execute attacks, where single actions can be executed by tapping a certain region of the screen with each region corresponding to a particular action, such as jumping or Force pushing, while more advanced attacks can be performed by dragging the stylus across neighboring regions of the screen. Its multiplayer mode allows up to four players who have copies of the game to fight each other.

                                     

2. Plot

Set between the events of Revenge of the Sith and A New Hope, the game begins with Darth Vader being sent by Emperor Palpatine, his Sith Master and ruler of the Galactic Empire, to hunt down a Jedi Knight named Kento Marek, who survived the Great Jedi Purge and is hiding on the Wookiee homeworld of Kashyyyk. This starts the first level, with the player assuming the role of Vader as he fights his way through the Wookiees during the Imperial invasion of Kashyyyk. After finding and defeating Marek in battle, Vader snaps his neck and discovers his young son, Galen Marek, who is strong with the Force. Vader raises him to become his apprentice, unbeknownst to the Emperor.

Years later, upon reaching adulthood, Galen referred to by Vader as "Starkiller", and the protagonist completes his training. Vader sends him to kill a select group of surviving Jedi throughout the galaxy as a final test before his ultimate goal: assassinating the Emperor so Vader can fulfill his desire to rule the Empire. Starkiller travels between missions aboard his personal ship, the Rogue Shadow, developing a close relationship with his crew, consisting of lightsaber training droid PROXY and Imperial pilot Juno Eclipse. Starkillers first target is aging Jedi Master Rahm Kota, a former general in the Clone Wars and the leader of his own militia, who has become an anti-Imperial insurgent. Kota and his troops attack a TIE fighter shipyard in order to lure out Vader but are surprised when Starkiller arrives instead, fighting his way through both Kotas men and Imperial Stormtroopers to reach the command center, where Kota is waiting. During their fight, Kotas mastery of the Force allows him to see various visions of Starkillers future before being blinded by his opponents lightsaber and falling to the planet Nar Shaddaa below.

Starkiller is next sent to kill an insane outcast Jedi Master named Kazdan Paratus on the waste planet Raxus Prime, who has animated pieces of metal to create a legion of droids and uses them to guard his own replica of the Jedi Temple and Council, which Paratus, in his madness, believes to be real and seeks to protect at all costs. After fighting his way through Paratus droids, Jawas, and Rodian scavengers, Starkiller eventually battles Paratus inside the "Jedi Council" room and kills him. Starkillers final target is former Jedi Council member Shaak Ti, who is hiding on the planet Felucia. Shaak Ti influences the local fauna to slow down Starkiller and has her Felucian warrior allies attack him, but he overcomes these obstacles and battles her at a Sarlacc pit. Defeated, Ti warns Starkiller that Sith always betray one another and then jumps into the Sarlacc, killing herself and becoming one with the Force.

His mission to hunt down the Jedi complete, Starkiller returns to Vader to fulfill their ultimate goal and kill the Emperor. However, once the Emperor arrives, Vader betrays Starkiller, just as Shaak Ti predicted, and kills him to prove his loyalty to his master, but later secretly dispatches droids to retrieve and revive him, believing that Starkiller still has his uses. After Starkiller recovers, Vader sends him to foster a rebellion among those who resist the Empire, explaining that this is all part of a master plan to destabilize the Empire and create the conditions necessary to depose the Emperor. Despite being ordered by Vader to sever all ties to his past, Starkiller rescues Juno, who has been arrested and branded a traitor to the Empire, and they both escape aboard the Rogue Shadow alongside PROXY. Looking for allies to recruit into the rebellion, Starkiller arrives on Nar Shaddaa and locates Kota, now reduced to alcoholism. After escaping from the Imperial forces looking for them, as well as defeating a "Shadow Guard" a Force-sensitive Sith Warrior serving the Emperor, Starkiller and Kota begin their quest to recruit prominent imperial dissidents into the rebellion, starting with Princess Leia Organa on Kashyyyk, now occupied by Imperial forces who have enslaved the Wookiees. While on Kashyyyk, Starkiller has a vision of his fathers ghost in his old home, and proceeds to defeat the Imperial forces, eliminate their commander, Captain Ozzik Sturn, and liberate the Wookiees by destroying the Imperial holding facilities. Grateful, Princess Leia agrees to join the rebellion.

Starkiller next heads to Felucia to rescue Leias adoptive father, Senator Bail Organa, from Shaak Tis former apprentice Maris Brood, who has succumbed to corruption by the Dark Side after her masters death alongside the rest of Felucias inhabitants, using them to wage war on Imperial forces trying to occupy the planet. Making his way through the conflict, Starkiller eventually confronts Brood, killing her pet Rancor and defeating her in battle, although he refuses to kill her when she pleads for mercy and promises to turn away from the Dark Side. Organa agrees to help draw support for the rebellion, but to convince other senators to join him, he needs an action that proves the Empires vulnerability. Privately consulting Vader, Starkiller is asked to destroy the Star Destroyer facility on Raxus Prime. Vader then senses conflict in Starkiller, after he addresses him as "Lord Vader", not as "Master." Juno overhears the conversation and accuses Starkiller of still being loyal to Vader, even while learning the ways of the Force from Kota, and warns Starkiller that he will eventually have to make a choice as to whether he serves the rebellion or Vader. On Raxus Prime, Starkiller proceeds to fight his way through numerous Imperials to reach the facilitys computer core. Near the core, Starkiller is ambushed by PROXY, who claims that this is the best moment to fulfill his original programming by killing Starkiller, and then takes the shape of various opponents to fight him, including Darth Maul. However, Starkiller is able to defeat PROXY and then destroy the facility, even pulling a massive Star Destroyer that tries to attack him out of the sky with the Force.

Organa meets with his Senate allies Mon Mothma and Garm Bel Iblis on Corellia to formally organize a rebellion against the Empire, but are interrupted when Darth Vader arrives and arrests them and Kota. Vader attacks Starkiller and reveals that his plans to overthrow the Emperor never included him; from the beginning, he was the Emperors tool to lure out and destroy his enemies. Vader defeats Starkiller, but PROXY sacrifices himself as a distraction so his friends can escape. After returning to the Rogue Shadow with Juno, his only ally left, Starkiller uses the Force to ascertain the senators and Kotas location: the Death Star. Upon arrival, Starkiller shares a kiss with Juno before bidding her goodbye. Inside the space station, Starkiller fights his way through hordes of guards to reach Vader, the Emperor and the Senators in the throne room. The Emperor sends Vader to kill Starkiller, but he is able to defeat his former master and then confronts the Emperor, who tries to goad Starkiller into killing Vader. While the Emperor is distracted, Kota steals his lightsaber and tries to attack him, but is incapacitated by the Emperors Force lightning. Thus, Starkiller is left with two options: rescue Kota from the Emperor, or finish off Vader.

  • If the player chooses the dark side, Starkiller kills Darth Vader and the Emperor offers to make him his new right hand if he proves himself by killing Kota. Starkiller instead attacks the Emperor, who effortlessly crushes Starkiller with the Rogue Shadow, severely injuring him and killing Kota, Juno, and the Senators. The story ends with Starkillers broken body being grafted with armor so he can serve as the Emperors personal assassin, though Palpatine assures Starkiller that he, like Vader, will be left behind when he finds a new, more promising apprentice. The Infinities expansion content builds on this ending.
  • If the player chooses the light side, Starkiller fights and defeats Emperor Palpatine, but Kota prevents him from killing Palpatine in hatred. The Emperor unleashes more Force lightning and Starkiller, while absorbing it, sacrifices himself by opening his body to the Force, while Kota and the senators escape on the Rogue Shadow. The Emperor and Vader look over Starkillers corpse, concerned that he has become a martyr to inspire the newly formed Rebel Alliance. On Kashyyk, Senator Organa and the others agree to proceed with their rebellion and Leia decides to use Starkillers family crest as the Rebellions symbol. Outside, Juno talks to Kota, who tells her that among Starkillers dark thoughts, Juno herself was one bright spot that he held onto right until his death. This ending was considered the canon one, as it is depicted in the games novelization and follows the continuity of the films, until it was later made part of the Expanded Universe rebranded as "Star Wars Legends" following Lucasfilms acquisiton by Disney in 2012.
                                     

2.1. Plot Jedi Temple mission

Shortly before the mission on Kashyyyk to recruit Princess Leia into the rebellion, Starkiller feels compelled by the Force to make a stop on Coruscant and explore the ruined Jedi Temple located there. After fighting his way through the Imperial forces guarding the temple, Starkiller reaches the old Council Chambers, where the ghost of his father has him pass Jedi trials of mind, body, and spirit. After defeating a mysterious Sith warrior, revealed to be a dark version of himself created by his own fear, Starkiller finds a holocron with a message from his father, who reveals his true identity to him and claims that it is not too late to return to the Light Side. Afterwards, Starkiller returns to his ship and continues his mission, having finally received the closure he sought.

                                     

2.2. Plot Tatooine mission

Continuing on from the Dark Side ending of the game and taking place during the events of A New Hope, Starkiller, now known as "Lord Starkiller", is sent to Tatooine to gain information regarding the stolen Death Star plans. After fighting his way through numerous Jawas and Tusken Raiders, Starkiller arrives at Jabba the Hutts palace to ask him about the plans and learns that they are held by two droids located at the Mos Eisley spaceport. Jabba forces Starkiller to fight his pet Rancor when he refuses to work for him, but he is able to kill it and, after carving his way through many of Jabbas guards, as well as an encounter with a hobbled PROXY, reaches the palace hangar, only to be attacked by Boba Fett, who is looking to collect the bounty Jabba has placed on his head. After killing Fett, Starkiller arrives at Mos Eisley just as the droids board the Millennium Falcon, but is forced to fight Obi-Wan Kenobi. Starkiller manages to kill Kenobi and vanquish his Force spirit, but the Falcon takes off, although Starkiller is able to plant a tracking device on it.



                                     

2.3. Plot Hoth mission

Continuing on from the Tatooine mission and taking place during the events of The Empire Strikes Back, Starkiller is tasked with infiltrating the Alliance base during the battle of Hoth and capturing Rebel leader Luke Skywalker. Making his way through the ice caverns, swarming with numerous deadly Wampas, Starkiller infiltrates the base, where he proceeds to fight through Rebel soldiers in search of Luke. As the Empire emerges victorious in the battle, destroying the shield array that is protecting the base, Starkiller finds and duels Luke, but he manages to escape. Starkiller confronts Luke once again inside the hangar and overpowers him, enraging Luke and causing him to fall to the Dark Side. The Sith Lord is able to defeat Luke, severing his right hand, just as the Millennium Falcon attempts to escape. Starkiller seizes it, causing Luke to use Force lighting to attack him and allow his friends to escape. As the Falcon leaves, Starkiller congratulates Luke for embracing the Dark Side, planning to make him his apprentice the same way Vader did.

                                     

3. Cast and characters

  • Cully Fredricksen as General Rahm Kota - A Jedi Master and combat veteran who provides Starkiller with additional insight into the Force and helps connect him to his Jedi heritage. Developers realized early that Starkiller would require insight into the Force from someone other than Darth Vader; after rejecting the idea of this coming from the spirit of Qui-Gon Jinn or some version of Darth Plagueis, they decided to fill this role with one of Starkillers Jedi opponents. The character was conceived as a "tough-as-nails" contrast to the more traditional image of a Jedi represented by Jinn and Obi-Wan Kenobi. Senior concept artist Amy Beth Christianson drew upon samurai influences for Kotas appearance. The character changed little after being conceived; Fredricksens own traits made the character tougher. Fredricksen was the first actor cast for the project.
  • Nathalie Cox as Juno Eclipse - Rogue Shadow ’s pilot and Starkillers love interest. Eclipse was not originally part of the game; early concepts had the apprentice as an older character who develops a connection with a young Princess Leia. Star Wars creator George Lucas, uncomfortable with this idea, encouraged the developers to create a love interest. The apprentice, who has had limited interaction with women when the game begins, does not at first know how to act around her. Her introduction early in the game allows the relationship with Starkiller to develop, and her inclusion helps "recapture that rich ensemble feel of the original Star Wars ". According to Sean Williams, who wrote the novelization, the romantic storyline is the key to The Force Unleashed. The name "Juno Eclipse" was originally proposed as a name for the character eventually called "Asajj Ventress" - it was ultimately rejected as insufficiently villainous. The Force Unleashed project lead Haden Blackman brought the name back for the mythic quality of the name "Juno" and the duality suggested by an "eclipse." Cox, in addition to strongly resembling the characters concept art, had "integrity and poise" appropriate to Juno Eclipse that helped the actor secure the role.
  • Jimmy Smits as Bail Organa - The Emmy Award-winning Smits voices the character he played in the Star Wars prequels: a Galactic Senator from Alderaan and Leia Organas adoptive father who becomes a founding member of the Rebel Alliance.
  • Matt Sloan as Darth Vader - Starkillers master, who discovers Starkiller as a child and trains him. In training Starkiller by having him hunt the few remaining Jedi survivors, Vader intends to prepare him to overthrow the Emperor, although there are "twists and turns" in this scheme. The events depicted in The Force Unleashed are pivotal to Darth Vaders history and development, depicting him as being largely responsible for the events leading to the Galactic Civil War.
  • Adrienne Wilkinson as Maris Brood - A Zabrak survivor of the Jedi Purge and Shaak Tis apprentice. The character was originally conceived as a pirate captain, and Christiansons early art included Broods distinctive lightsaber tonfas. Wilkinson brought strength to her performance, leading to an expansion of the role with more dialogue.
  • David W. Collins as PROXY - Starkillers droid sidekick, designed to constantly test his lightsaber and Force abilities, as well as deliver important messages through holographic projection. Collins said PROXY has C-3POs innocence but also is "really dangerous." The companion trade paperback describes the conflict between PROXYs primary programming to kill Starkiller and its self-imposed desire to help him; PROXY is eager to please Starkiller, but does not know how dangerous it can be or that there is a conflict between its programming and Starkillers wishes. Trying to avoid having PROXYs dialogue become too reminiscent of either C-3PO or the villainous HK-47 of Knights of the Old Republic, developers focused on PROXYs friendly naïvety.
  • Sam Witwer as Galen Marek/Starkiller - The forbidden child of a Jedi, Starkiller becomes Darth Vaders secret apprentice and is dispatched by his master to kill several prominent Jedi who survived Palpatines Jedi purge. Although acting as a villain, Starkiller is "really just damaged kid." Developers decided not to give Starkiller a name in the game, but the novelization gives his name as "Galen Marek". Although Starkiller starts as Vaders apprentice, a focus of the game is to allow the character to evolve into "something more heroic, something greater." Audio director David Collins saw a resemblance between Starkiller concept art and his friend, Witwer; Collins asked for Witwers headshot and an audition reel, and a few weeks later Witwer sat for a 45-minute audition. Witwer secured the role by demonstrating to developers his deep understanding of the character; in portraying Starkiller, Witwer brought many new ideas about the character and imbued him with a sense of humanity. Developers tried not to make Starkiller so evil that players would have difficulty connecting to him, aiming to strike a balance between loyalty to his master and his growing sense of disillusionment with the Empire. The characters name is an homage to "Anakin Starkiller," the original name of the character that eventually became Luke Skywalker.

Other performances came from Larry Drake as Kazdan Paratus, Susan Eisenberg as Shaak Ti and Catherine Taber as Princess Leia Organa. In addition to voicing Starkiller, Witwer also provided the voice of Emperor Palpatine. R2-D2 also makes an appearance in the game alongside Leia.



                                     

4.1. Development Concept

Game planning began in summer 2004. Initially, about six developers started with a "clean slate" to conceptualize a new Star Wars game; the small group of engineers, artists, and designers spent more than a year brainstorming ideas for what might make a good game. Over 100 initial concepts were whittled down to 20 to 25 that included making the game the third entry in the Knights of the Old Republic series or having the protagonist be a Wookiee "superhero", Darth Maul, a bounty hunter, a smuggler, a mercenary, or the last member of the Skywalker family. The decision to focus on the largely unexplored period between Revenge of the Sith and A New Hope helped energize the design team. Consumer feedback helped the developers narrow in on seven concepts, and elements from those seven went into The Force Unleashed s overall concept.

Production was greatly aided by concept art, which was intended to visually bridge the two Star Wars trilogies, convey the impression of a "lived-in" universe, show how the galaxy changes under Imperial rule, and to seem familiar yet new. An off-hand comment about the Force in the game being powerful enough "to pull a Star Destroyer out of the sky" inspired an image by senior concept artist Amy Beth Christenson that became an important part of the developers idea pitches and evolved into a major moment in the game. These illustrations also inspired the creation of dozens of simple, three-dimensional animations. Eventually, a one-minute previsualization video highlighting the idea of "kicking someones ass with the Force" helped convince the designers that The Force Unleashed would be "a great game"; George Lucas, upon seeing the one-minute video, told the designers to "go make that game". Once the concept was solidified, the development team grew from ten to twenty people. The idea of "reimagining" the Force as "amped up" in The Force Unleashed aligned with LucasArts overall goal of harnessing the power of the latest video game consoles to "dramatically" change gaming, specifically through the use of simulation-based gameplay.



                                     

4.2. Development Story

In April 2005, after several months of planning, the LucasArts team received Lucas encouragement to create a game centered on Darth Vaders secret apprentice in the largely unexplored period between Revenge of the Sith and A New Hope, drawing the two trilogies together. LucasArts spent six months developing the story. Lucas spent hours discussing with the developers the relationship between Darth Vader and Emperor Palpatine and provided feedback on what Vader would want out of and how he would motivate an apprentice. Lucas Licensing reviewed many game details to ensure they fit into canon. Focus group feedback indicated that, while hunting down Jedi at Vaders order would be fun, the character should be redeemed, in keeping with a major Star Wars motif. Although the game introduces new characters, developers felt the presence of characters already part of Star Wars would help anchor the game within the official continuity. Before the games release, Lucasfilm claimed it would "unveil new revelations about the Star Wars galaxy" with a "redemption" motif. The story progresses through a combination of scripted events, in-game cinematics, cutscenes, and dialogue.

                                     

4.3. Development Technology

During pre-production, about 30 people were on the project team. LucasArts spent several years developing the tools and technology to create The Force Unleashed. Prototyping, level construction, marketing, and public relations took about a year. Until late 2006, the production team was ascertaining "how many polygons, lights, characters" next-generation platforms supported; a year of full production began in early 2007. A series of quickly-produced "play blast" videos helped the developers focus on mechanics, the user interface, and finishing moves. Development of the Xbox 360 version came first; PlayStation 3 development started when the production team had enough development kits. Making the game run on both the PlayStation 3 and Xbox 360 was "a monumental task".

The game is based on LucasArts proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physics, Pixelux Entertainments "Digital Molecular Matter" DMM for dynamically destructible objects, and NaturalMotions Euphoria for realistic non-player character artificial intelligence. LucasArts programmers had to overcome technical hurdles to get Havok-, DMM- and Euphoria-coded components to interact. Developers also had to strike a balance between realistic and entertaining physics. LucasArts initially opted not to release a personal computer version of The Force Unleashed, stating that doing the game well would be too processor-intensive for typical PCs and that scaling down the games procedural physics for the PC platform would "fundamentally" change The Force Unleashed s gameplay. However, LucasArts later announced Windows and Mac versions of the game, developed in conjunction with Aspyr Media, for release in Fall 2009.

Lacking Havok, Euphoria, and DMM, Kromes Wii version relies on the companys in-house physics engine. Some character animations may be ragdoll while others are preset; in developing the game, Krome tried to blur the distinction between the two. The lighting system in the Wii version is more advanced than that in the PS2 version, which Krome also built; the PS2 includes more graphic details than their PSP version.

                                     

4.4. Development ILM collaboration and cast performance

The Force Unleashed is intended to make players think they are "actually, finally, in a Star Wars movie". It is the first game on which LucasArts and Industrial Light & Magic ILM collaborated since they both relocated to the Letterman Digital Arts Center in San Francisco, California. This collaboration allowed the companies to co-develop tools to make film-quality effects. LucasArts worked with ILMs Zeno tool framework and helped ILM build its Zed game editor. Lucas said having the two companies working together in the same building was "a great collaboration".

It took Senior Manager of Voice and Audio Darragh OFarrell four months to cast The Force Unleashed. ILMs face- and motion-capture "CloneCam" technology recorded actors voice and physical performances. This led to a change in LucasArts casting process: for the first time, actors needed to match characters age and gender. Actors performed their lines together, rather than in isolation, to better get the sense of their characters interacting with each other. Consequently, the scripts dialogue was reduced while reliance on characters expressions - captured through the CloneCam - increased. CloneCam technology had previously been used in producing the Pirates of the Caribbean movies.



                                     

4.5. Development Music

LucasArts music supervisor Jesse Harlin said the music matches the games motif of redemption and goal of bridging the gap between Revenge of the Sith and A New Hope:

We had to make sure that the games score started off rooted within the Prequel Trilogy feel of ethnic percussion and sweeping themes that spoke to the nobility and grandeur of the old Jedi Order. As the game progresses, however, the Empire gains more control, the Jedi are hunted, and the ordered control of the Prequels gives way to the more romantic temperament of the Original Trilogy.

The games soundtrack includes material composed by John Williams for the films in addition to material created specifically for The Force Unleashed. Jesse Harlin composed the games main theme, while Mark Griskey composed the score. Griskey made use of several motifs from the film scores as well as Harlins main theme. The 90-minute soundtrack was recorded by the Skywalker Symphony Orchestra and mixed at Skywalker Sound in Lucas Valley in September and October 2007. During gameplay, a proprietary engine combines "musical elements according to the pace, plot, and environment of the game at any given moment", resulting in a unique musical experience. A promotional soundtrack album was made available online through Tracksounds.com in 2008.

                                     

4.6. Development Expansion

Two weeks after the games release, LucasArts announced development on two downloadable expansion packs for the PlayStation 3 and Xbox 360 versions of the game. The first expansion added "skins" that allow the players character to appear as Star Wars figures other than Starkiller, such as Obi-Wan Kenobi, Anakin Skywalker, Qui-Gon Jinn, Jango Fett, C-3PO, Luke Skywalker, Darth Maul, Darth Sion, Mace Windu, Plo Koon, Kit Fisto and Ki-Adi-Mundi. The skins chosen to be part of the expansion were based in part on fans feedback. The second expansion pack added a new mission that expands on Starkillers background. Although a moment in the games main story was considered as a "jumping off point" for the expansion, LucasArts decided instead to make the new mission instantly accessible to players. The missions location - the Jedi Temple on Coruscant - appears in the Wii, PlayStation 2 and PlayStation Portable versions of The Force Unleashed, but was cut during planning from the PS3 and Xbox 360 platforms.

The Tatooine Downloadable Content, released August 27, 2009, is the first of two expansions that occur in an "Infinities" storyline, an alternate history in which Starkiller kills Vader and becomes Palpatines assassin. The second Infinities expansion, which takes place on Hoth, was originally only available as part of the Ultimate Sith Edition, which also includes all previous downloadable content. However, the Hoth expansion was later made available for download on the PlayStation Network and Xbox Live.



                                     

5. Reception

1.738 million unit sales of The Force Unleashed across all platforms made it the third best-selling game globally in the third quarter of 2008; as of July 2009, it had sold six million copies. The Force Unleashed was both the fastest-selling Star Wars game and LucasArts fastest-selling game. The Force Unleashed won a Writers Guild of America award for Best Video Game Writing.

                                     

5.1. Reception PlayStation 3, Xbox 360 and PC

The Force Unleashed received mixed to fairly positive reviews. Electronic Gaming Monthly said the game is "ambitious--yet dissatisfying"; however, GameSpot said the game "gets more right than it does wrong". GameSpot said the PC port of the game retained all of the games strengths and weaknesses, but that the port failed to take advantage of the PC platform.

GameSpot called the games story "more intimate and more powerful" than the Star Wars franchises prequel trilogy; X-Play identified the games story as one of the games "few bright spots" and said the games visuals successfully convey Star Wars "classic used universe" feel. GamePro and GameSpot praised the games art and physics, and GamePro also commended Starkillers "cool powers". IGN praised the games voice acting, particularly Witwers performance as Starkiller. The Washington Times identified Mark Griskeys soundtrack as "another star" of the game, and Tracksounds called it "the most entertaining Star Wars score since Return of the Jedi ". Time called The Force Unleashed the seventh best video game of 2008. The game received GameSpots 2008 award for Best Use of a Creative License and was nominated for Best Voice Acting. Gaming Target selected the game as one of their "40 Games Well Still Be Playing From 2008".

Conversely, Entertainment Weekly called The Force Unleashed the second-worst game of 2008 and GameTrailers called it the most disappointing game that year; it was also a nominee for GameSpots Most Disappointing Game recognition. Official Xbox Magazine cited the games linear gameplay and lack of multiplayer as reasons the game falls short of being "an all-engrossing Star Wars experience". gamesTM suggested that allowing players to take a hack-and-slash approach means many "will never view the titles full potential". IGN and X-Play criticized some boss battles and enemies behavior; GamePro also faulted "disappointing" boss battles and the games "uneven" combat. Rather than feeling more powerful as the game progresses, GamePro felt that increases in Starkillers powers were dampened by increasingly difficult enemy abilities and positions; X-Play commented that despite a good level-up system, Starkiller and his enemies are "pretty much on even ground most of the time". Wired.com, X-Play, and GameSpot criticized the games third-person camera and the sequence that requires the player to make Starkiller pull a Star Destroyer out of the sky. Wired.com speculated that LucasArts could have recognized the frustration of the Star Destroyer sequence and removed it, but left it in because they hyped the sequence before the games release. Wired.com and GameSpot further criticized the load times and abrupt gameplay-cinematic transitions. GameSpot also faulted "loose" targeting and some visual and audio glitches. IGN, which also identified problems with targeting, speculated that DMMs processor intensiveness limited its use throughout the game, detracting from players ability to feel immersed. GameTrailers and IGN were disappointed with the lack of variety within and between levels. X-Play, pointing to "Default Text" as the bonus objective description in the Xbox 360 versions final mission and other glitches, said it seems the developers one day "just stopped working on the game". GameSpot cited the ports lack of visual options and poor framerate as evidence the PC edition had been rushed.

IGN described the Jedi Academy expansion as "pretty decent". GameSpot said LucasArts seems to have acknowledged some of the games criticisms in developing the Tatooine expansion, but IGN called the levels boss fights "a joke" in light of the players high Force powers. IGN found the level design in The Ultimate Sith Edition s Hoth scenario uninteresting, and called the boss fight against Luke Skywalker tough but "not nearly as fun" as it could have been.

The demo was the fourth most-played Xbox Live game during the week of August 25, trailing Grand Theft Auto IV, Halo 3, and Call of Duty 4: Modern Warfare ; it was the ninth most-played Xbox Live title throughout all of 2008. The week it was released, The Force Unleashed was the sixth most-played game on Xbox Live, and it rose to fifth the following week. In its first week on sale in Australia, the PS3 and Xbox 360 versions of The Force Unleashed were the top and second-best sellers, respectively. In the United States, the PlayStation 3 and Xbox 360 version sold 325.000 and 610.000 copies, respectively, in September 2008; that month, the Xbox 360 version was the best-selling game and the PlayStation 3 version was the fifth best-selling game for their respective consoles.

                                     

5.2. Reception Other platforms

Nintendo Power praised the story and the number of lightsaber combos but criticized the games easiness and hack-and-slash gameplay. It also praised the Wii version for its story and Force powers, but criticized the games lightsaber controls and linear gameplay. GameSpot noticed visual glitches and problematic audio compression that detracted from the Wii versions "mature and exciting" story, adding that the reduced number of Force-manipulable objects helps mitigate the targeting problems experienced on other platforms. Referring to the Wii remote and nunchuck controls, GameSpot also speculated that The Force Unleashed is "possibly the most waggle-heavy" Wii game. Zero Punctuation criticized the Wii versions graphics and compared lightsaber combat to "trying to follow an aerobics routine with both your arms tied to different windmills". The ability to upgrade Starkillers abilities in the PS2 version, according to IGN, is not as "robust" as it should be, and the games targeting system is sometimes frustrating. IGN said the PS2s real-time cutscene rendering made Starkiller seem emotionless, and that pre-rendered cutscenes would have been better. GameSpot found the DS versions plot interesting but the storytelling itself "lackluster". While the DS version is easy, with Starkiller killing enemies "like a hot knife through butter", GameSpot said the players sense of power is not matched by a sense of freedom. GameSpot called the PSP versions camera "unwieldy", but added that smaller and less cluttered environments make the targeting system less frustrating than on other platforms. The Wii version was a nominee for multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Story and Best Voice Acting.

In the week of its release, the Wii version was the sixth bestselling game in Australia and was second to Wii Fit among games for that platform. The PS2 version was the eighth bestseller in Australia, and both the PS2 and PSP versions were the top sellers on their respective platforms. The DS version was eighth most sold among DS games in Australia. In the United States, the Wii version sold 223.000 copies in September 2008, making it the ninth best-selling game that month. In the United States, the PlayStation 2 version was the 14th best-selling game in September 2008, selling over 100.000 copies.

                                     
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