ⓘ 2019 in video gaming

                                     

ⓘ 2019 in video gaming

In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games methods to seek games for its service. Dota Auto Chess, a community-created mod for Dota 2, introduced a new subgenre of strategy games called auto battlers, which saw several games in the genre released throughout the year. Blizzard Entertainment faced criticism due to their involvement in the Blitzchung controversy, which began after they had banned a Hearthstone player for making comments during a tournament regarding the 2019 Hong Kong protests.

                                     

1. Financial performance

SuperData Research estimated that the video game industry grew 4% in 2019, reaching US$120.1 billion in global revenues. Superdata stated the market was dominated by mobile games which made up US$64.4 billion, with personal computer games at US$29.6 billion and console games at US$15.4 billion.

App Annie, which tracks all mobile app sales, estimated that mobile games accounted for 72% of the US$120 billion spent on the various app stores in 2019, or US$86 billion, with the potential to exceed US$100 billion by 2020. Mobile game expenditures made up 56% of all video game-related revenues in 2019.

                                     

1.1. Financial performance Highest-grossing games worldwide

The following were 2019s top ten highest-grossing video games in terms of worldwide digital revenue across all platforms including mobile, PC and console platforms. The top ten highest-grossing digital games of 2019 were all free-to-play games. Six of the top ten highest-grossing games are published or owned by Tencent.

                                     

1.2. Financial performance Best-selling games by country

The following were 2019s top ten best-selling video games by country, in terms of software units sold excluding microtransactions and free-to-play titles on PC and console platforms, for the United States, Japan, and United Kingdom.

                                     

2. Game releases

Series with new installments in 2019 included Ace Combat, Age of Wonders, Bloodstained, Borderlands, Bubsy, Call of Duty, Contra, Crackdown, Crash Bandicoot, Dead or Alive, Devil May Cry, Digimon, Dr. Mario, Earth Defense Force, Far Cry, Final Fantasy, Fire Emblem, Gears of War, God Eater, Kingdom Hearts, Luigis Mansion, Mario & Luigi, Mario & Sonic, Marvel: Ultimate Alliance, MediEvil, Metro, MLB The Show, Mortal Kombat, Need for Speed, No More Heroes, Onimusha, Persona, Pokemon, Rage, Resident Evil, Science Adventure, Shantae, Shenmue, Sonic the Hedgehog, Star Wars, Super Mario, Terminator, Tetris, The Legend of Zelda, Tom Clancys Ghost Recon, Tom Clancys The Division, Total War, Trials, Tropico, Umihara Kawase, Vampire: The Masquerade, Wolfenstein, WWE 2K, Yooka-Laylee, Yoshi, and Yu-Gi-Oh!.