ⓘ 2002 in video gaming


ⓘ 2002 in video gaming

The year 2002 in video games saw the release of many sequels and prequels in video games such as The Elder Scrolls III: Morrowind, and several new titles and franchises such as Battlefield 1942, Dungeon Siege, Kingdom Hearts, Mafia: The City of Lost Heaven, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus, SOCOM: U.S. Navy SEALs, Tom Clancys Splinter Cell, Metroid Prime and Super Mario Sunshine.


1. Events

  • BAFTA British Academy of Film and Television Arts holds 5th annual BAFTA Interactive Entertainment Awards for multimedia technologies; 10 of 21 awards go to video games; awards Ian Livingstone the BAFTA Interactive Special Award
  • Gama Network hosts the 4th annual Independent Games Festival IGF
  • Game Developers Conference hosts the 2nd annual Game Developers Choice Awards
  • Big Fish Games is founded with Paul Thelen as the only employee.
  • SEGA establishes the Sega Mobile division to develop, produce, and distribute video games for mobile phones and PDAs; establishes the Sega.com Business Solutions division to service video game developers and publishers
  • May 22–24 – 8th annual E³ Electronic Entertainment Expo; the 5th annual Game Critics Awards for the Best of E³
  • Academy of Interactive Arts & Sciences hosts the 5th Annual Interactive Achievement Awards; inducts Will Wright of Maxis to the AIAS Hall of Fame
  • July – IEMA Interactive Entertainment Merchants Association hosts 3rd annual Executive Summit.
  • March 22 – The Sims overtakes Myst as all-time best-selling computer game, having sold 6.3 million units
  • May 14 - Virgin Interactive España is split up from its parent Titus Software and renames to Virgin Play, becoming the first "100% Spanish" game distributor and publisher.
  • Rockstar Games embroiled in controversy for its Grand Theft Auto III and Grand Theft Auto: Vice City video games
  • Eidos Interactive selects Dutch model Jill De Jong as the new digitized Lara Croft character
  • Early 2002 - Titus Software buys out Interplay Entertainments European operations, owning the rights to publish their games in Europe and also owning 100% of Virgin Interactive. They also buy a majority stake in Interplay.
  • April 24 – G4 Media, LLC subsidiary of Comcast Corporation launches the G4 cable television video game network channel

2. Trends

The market research company NPD estimated that video game hardware, software, and accessories sold about US$10.3 billion in 2002. This was a 10% increase over the 2001 figure.

Video game consoles

The dominant video game consoles in 2002 were:

  • Sonys PlayStation 2
  • Nintendos N64
  • Microsofts Xbox
  • Sonys PlayStation
  • Nintendos GameCube

Handheld game systems

The dominant handheld systems in 2002 were Nintendos Game Boy Advance and Nintendos Game Boy Color.

Video game sales

The top 10 selling console video games in 2002 in the United States ranked by units sold, according to NPD, were: