In mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consist of symbols, letters, or tokens that concatenate into strings of the language. Each string concatenated from symbols of this alphabet is called a word, and the words that belong to a particular formal language are sometimes called well-formed words or well-formed formulas. A formal language is often defined by means of a formal grammar such as a regular grammar or co ...
Programming languages have been classified into several programming language generations. Historically, this classification was used to indicate increasing power of programming styles. Later writers have somewhat redefined the meanings as distinctions previously seen as important became less significant to current practice.
The aim of this list of programming languages is to include all notable programming languages in existence, both those in current use and historical ones, in alphabetical order. Dialects of BASIC, esoteric programming languages, and markup languages are not included.
The history of programming languages spans from documentation of early mechanical computers to modern tools for software development. Early programming languages were highly specialized, relying on mathematical notation and similarly obscure syntax. In 1940s, Jean Jennings Bartik, Betty Holberton, Marlyn Wescoff, Kathleen McNulty, Ruth Teitelbaum, and Frances Spence developed subroutines, nesting, and other fundamental programming techniques, and invented the discipline of programming digital computers. Grace Hopper invented one of the first linkers and popularized the idea of machine-inde ...
Programming language theory is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and their individual features. It falls within the discipline of computer science, both depending on and affecting mathematics, software engineering, linguistics and even cognitive science. It is a well-recognized branch of computer science, and an active research area, with results published in numerous journals dedicated to PLT, as well as in general computer science and engineering publications.
An educational programming language is a programming language that is designed mostly as an instrument for learning, and less as a tool for writing programs to perform work.
ⓘ Programming language
A programming language is a formal language, which comprises a set of instructions that produce various kinds of output. Programming languages are used in computer programming to implement algorithms.
Most programming languages consist of instructions for computers. There are programmable machines that use a set of specific instructions, rather than general programming languages. Early ones preceded the invention of the digital computer, the first probably being the automatic flute player described in the 9th century by the brothers Musa in Baghdad, during the Islamic Golden Age. Since the early 1800s, programs have been used to direct the behavior of machines such as Jacquard looms, music boxes and player pianos. The programs for these machines such as a player pianos scrolls did not produce different behavior in response to different inputs or conditions.
Thousands of different programming languages have been created, and more are being created every year. Many programming languages are written in an imperative form i.e., as a sequence of operations to perform while other languages use the declarative form i.e. the desired result is specified, not how to achieve it.
The description of a programming language is usually split into the two components of syntax form and semantics meaning. Some languages are defined by a specification document for example, the C programming language is specified by an ISO Standard while other languages such as Perl have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common.
A programming language is a notation for writing programs, which are specifications of a computation or algorithm. Some authors restrict the term "programming language" to those languages that can express all possible algorithms. Traits often considered important for what constitutes a programming language include:Function and target A computer programming language is a language used to write computer programs, which involves a computer performing some kind of computation or algorithm and possibly control external devices such as printers, disk drives, robots, and so on. For example, PostScript programs are frequently created by another program to control a computer printer or display. More generally, a programming language may describe computation on some, possibly abstract, machine. It is generally accepted that a complete specification for a programming language includes a description, possibly idealized, of a machine or processor for that language. In most practical contexts, a programming language involves a computer; consequently, programming languages are usually defined and studied this way. Programming languages differ from natural languages in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines. Abstractions Programming languages usually contain abstractions for defining and manipulating data structures or controlling the flow of execution. The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle. This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions. Expressive power The theory of computation classifies languages by the computations they are capable of expressing. All Turing complete languages can implement the same set of algorithms. ANSI/ISO SQL-92 and Charity are examples of languages that are not Turing complete, yet are often called programming languages.
Markup languages like XML, HTML, or troff, which define structured data, are not usually considered programming languages. Programming languages may, however, share the syntax with markup languages if a computational semantics is defined. XSLT, for example, is a Turing complete language entirely using XML syntax. Moreover, LaTeX, which is mostly used for structuring documents, also contains a Turing complete subset.
The term computer language is sometimes used interchangeably with programming language. However, the usage of both terms varies among authors, including the exact scope of each. One usage describes programming languages as a subset of computer languages. Similarly, languages used in computing that have a different goal than expressing computer programs are generically designated computer languages. For instance, markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming.
Another usage regards programming languages as theoretical constructs for programming abstract machines, and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources. John C. Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.
2.1. History Early developments
Very early computers, such as Colossus, were programmed without the help of a stored program, by modifying their circuitry or setting banks of physical controls.
Slightly later, programs could be written in machine language, where the programmer writes each instruction in a numeric form the hardware can execute directly. For example, the instruction to add the value in two memory location might consist of 3 numbers: an "opcode" that selects the "add" operation, and two memory locations. The programs, in decimal or binary form, were read in from punched cards, paper tape, magnetic tape or toggled in on switches on the front panel of the computer. Machine languages were later termed first-generation programming languages 1GL.
The next step was development of so-called second-generation programming languages 2GL or assembly languages, which were still closely tied to the instruction set architecture of the specific computer. These served to make the program much more human-readable and relieved the programmer of tedious and error-prone address calculations.
The first high-level programming languages, or third-generation programming languages 3GL, were written in the 1950s. An early high-level programming language to be designed for a computer was Plankalkul, developed for the German Z3 by Konrad Zuse between 1943 and 1945. However, it was not implemented until 1998 and 2000.
John Mauchlys Short Code, proposed in 1949, was one of the first high-level languages ever developed for an electronic computer. Unlike machine code, Short Code statements represented mathematical expressions in understandable form. However, the program had to be translated into machine code every time it ran, making the process much slower than running the equivalent machine code.
At the University of Manchester, Alick Glennie developed Autocode in the early 1950s. As a programming language, it used a compiler to automatically convert the language into machine code. The first code and compiler was developed in 1952 for the Mark 1 computer at the University of Manchester and is considered to be the first compiled high-level programming language.
The second autocode was developed for the Mark 1 by R. A. Brooker in 1954 and was called the "Mark 1 Autocode". Brooker also developed an autocode for the Ferranti Mercury in the 1950s in conjunction with the University of Manchester. The version for the EDSAC 2 was devised by D. F. Hartley of University of Cambridge Mathematical Laboratory in 1961. Known as EDSAC 2 Autocode, it was a straight development from Mercury Autocode adapted for local circumstances and was noted for its object code optimisation and source-language diagnostics which were advanced for the time. A contemporary but separate thread of development, Atlas Autocode was developed for the University of Manchester Atlas 1 machine.
In 1954, FORTRAN was invented at IBM by John Backus. It was the first widely used high-level general purpose programming language to have a functional implementation, as opposed to just a design on paper. It is still a popular language for high-performance computing and is used for programs that benchmark and rank the worlds fastest supercomputers.
Another early programming language was devised by Grace Hopper in the US, called FLOW-MATIC. It was developed for the UNIVAC I at Remington Rand during the period from 1955 until 1959. Hopper found that business data processing customers were uncomfortable with mathematical notation, and in early 1955, she and her team wrote a specification for an English programming language and implemented a prototype. The FLOW-MATIC compiler became publicly available in early 1958 and was substantially complete in 1959. FLOW-MATIC was a major influence in the design of COBOL, since only it and its direct descendant AIMACO were in actual use at the time.
2.2. History Refinement
The increased use of high-level languages introduced a requirement for low-level programming languages or system programming languages. These languages, to varying degrees, provide facilities between assembly languages and high-level languages. They can be used to perform tasks which require direct access to hardware facilities but still provide higher-level control structures and error-checking.
The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use:
- ALGOL refined both structured procedural programming and the discipline of language specification; the "Revised Report on the Algorithmic Language ALGOL 60" became a model for how later language specifications were written.
- In 1978, ML built a polymorphic type system on top of Lisp, pioneering statically typed functional programming languages.
- Prolog, designed in 1972, was the first logic programming language.
- In the 1960s, Simula was the first language designed to support object-oriented programming ; in the mid-1970s, Smalltalk followed with the first "purely" object-oriented language.
- Lisp, implemented in 1958, was the first dynamically typed functional programming language.
- APL introduced array programming and influenced functional programming.
- C was developed between 1969 and 1973 as a system programming language for the Unix operating system and remains popular.
Each of these languages spawned descendants, and most modern programming languages count at least one of them in their ancestry.
The 1960s and 1970s also saw considerable debate over the merits of structured programming, and whether programming languages should be designed to support it. Edsger Dijkstra, in a famous 1968 letter published in the Communications of the ACM, argued that GOTO statements should be eliminated from all "higher level" programming languages.
2.3. History Consolidation and growth
The 1980s were years of relative consolidation. C++ combined object-oriented and systems programming. The United States government standardized Ada, a systems programming language derived from Pascal and intended for use by defense contractors. In Japan and elsewhere, vast sums were spent investigating so-called "fifth-generation" languages that incorporated logic programming constructs. The functional languages community moved to standardize ML and Lisp. Rather than inventing new paradigms, all of these movements elaborated upon the ideas invented in the previous decades.
One important trend in language design for programming large-scale systems during the 1980s was an increased focus on the use of modules or large-scale organizational units of code. Modula-2, Ada, and ML all developed notable module systems in the 1980s, which were often wedded to generic programming constructs.
The rapid growth of the Internet in the mid-1990s created opportunities for new languages. Perl, originally a Unix scripting tool first released in 1987, became common in dynamic websites. Java came to be used for server-side programming, and bytecode virtual machines became popular again in commercial settings with their promise of "Write once, run anywhere" UCSD Pascal had been popular for a time in the early 1980s. These developments were not fundamentally novel; rather, they were refinements of many existing languages and paradigms although their syntax was often based on the C family of programming languages.
Programming language evolution continues, in both industry and research. Current directions include security and reliability verification, new kinds of modularity, and database integration such as Microsofts LINQ.
Fourth-generation programming languages 4GL are computer programming languages which aim to provide a higher level of abstraction of the internal computer hardware details than 3GLs. Fifth-generation programming languages 5GL are programming languages based on solving problems using constraints given to the program, rather than using an algorithm written by a programmer.
All programming languages have some primitive building blocks for the description of data and the processes or transformations applied to them like the addition of two numbers or the selection of an item from a collection. These primitives are defined by syntactic and semantic rules which describe their structure and meaning respectively.
3.1. Elements Syntax
A programming languages surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, there are some programming languages which are more graphical in nature, using visual relationships between symbols to specify a program.
The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics either formal or hard-coded in a reference implementation. Since most languages are textual, this article discusses textual syntax.
Programming language syntax is usually defined using a combination of regular expressions for lexical structure and Backus–Naur form for grammatical structure. Below is a simple grammar, based on Lisp:
This grammar specifies the following:
- a symbol is a letter followed by zero or more of any characters excluding whitespace; and
- a list is a matched pair of parentheses, with zero or more expressions inside it.
- a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign;
- an expression is either an atom or a list ;
- an atom is either a number or a symbol ;
The following are examples of well-formed token sequences in this grammar: 12345, and a b c232 1).
Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the languages rules; and may depending on the language specification and the soundness of the implementation result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.
Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:
- "Colorless green ideas sleep furiously." is grammatically well-formed but has no generally accepted meaning.
- "John is a married bachelor." is grammatically well-formed but expresses a meaning that cannot be true.
The following C language fragment is syntactically correct, but performs operations that are not semantically defined the operation *p > > 4 has no meaning for a value having a complex type and p-> im is not defined because the value of p is the null pointer:
If the type declaration on the first line were omitted, the program would trigger an error on undefined variable "p" during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information.
The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars. Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution. In contrast to Lisps macro system and Perls BEGIN blocks, which may contain general computations, C macros are merely string replacements and do not require code execution.
3.2. Elements Semantics
The term semantics refers to the meaning of languages, as opposed to their form syntax.
3.3. Elements Dynamic semantics
Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements. The dynamic semantics also known as execution semantics of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research went into formal semantics of programming languages, which allow execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.
3.4. Elements Type system
A type system defines how a programming language classifies values and expressions into types, how it can manipulate those types and how they interact. The goal of a type system is to verify and usually enforce a certain level of correctness in programs written in that language by detecting certain incorrect operations. Any decidable type system involves a trade-off: while it rejects many incorrect programs, it can also prohibit some correct, albeit unusual programs. In order to bypass this downside, a number of languages have type loopholes, usually unchecked casts that may be used by the programmer to explicitly allow a normally disallowed operation between different types. In most typed languages, the type system is used only to type check programs, but a number of languages, usually functional ones, infer types, relieving the programmer from the need to write type annotations. The formal design and study of type systems is known as type theory.
3.5. Elements Typed versus untyped languages
A language is typed if the specification of every operation defines types of data to which the operation is applicable. For example, the data represented by "this text between the quotes" is a string, and in many programming languages dividing a number by a string has no meaning and will not be executed. The invalid operation may be detected when the program is compiled "static" type checking and will be rejected by the compiler with a compilation error message, or it may be detected while the program is running "dynamic" type checking, resulting in a run-time exception. Many languages allow a function called an exception handler to handle this exception and, for example, always return "-1" as the result.
A special case of typed languages are the single-typed languages. These are often scripting or markup languages, such as REXX or SGML, and have only one data type– - most commonly character strings which are used for both symbolic and numeric data.
In contrast, an untyped language, such as most assembly languages, allows any operation to be performed on any data, generally sequences of bits of various lengths. High-level untyped languages include BCPL, Tcl, and some varieties of Forth.
In practice, while few languages are considered typed from the type theory verifying or rejecting all operations, most modern languages offer a degree of typing. Many production languages provide means to bypass or subvert the type system, trading type-safety for finer control over the programs execution see casting.
3.6. Elements Static versus dynamic typing
In static typing, all expressions have their types determined prior to when the program is executed, typically at compile-time. For example, 1 and 2+2 are integer expressions; they cannot be passed to a function that expects a string, or stored in a variable that is defined to hold dates.
Statically typed languages can be either manifestly typed or type-inferred. In the first case, the programmer must explicitly write types at certain textual positions for example, at variable declarations. In the second case, the compiler infers the types of expressions and declarations based on context. Most mainstream statically typed languages, such as C++, C# and Java, are manifestly typed. Complete type inference has traditionally been associated with less mainstream languages, such as Haskell and ML. However, many manifestly typed languages support partial type inference; for example, C++, Java and C# all infer types in certain limited cases. Additionally, some programming languages allow for some types to be automatically converted to other types; for example, an int can be used where the program expects a float.
3.7. Elements Weak and strong typing
Weak typing allows a value of one type to be treated as another, for example treating a string as a number. This can occasionally be useful, but it can also allow some kinds of program faults to go undetected at compile time and even at run time.
Strong typing prevents these program faults. An attempt to perform an operation on the wrong type of value raises an error. Strongly typed languages are often termed type-safe or safe.
It may seem odd to some professional programmers that C could be "weakly, statically typed". However, notice that the use of the generic pointer, the void* pointer, does allow for casting of pointers to other pointers without needing to do an explicit cast. This is extremely similar to somehow casting an array of bytes to any kind of datatype in C without using an explicit cast, such as int or char.
3.8. Elements Standard library and run-time system
Most programming languages have an associated core library sometimes known as the standard library, especially if it is included as part of the published language standard, which is conventionally made available by all implementations of the language. Core libraries typically include definitions for commonly used algorithms, data structures, and mechanisms for input and output.
The line between a language and its core library differs from language to language. In some cases, the language designers may treat the library as a separate entity from the language. However, a languages core library is often treated as part of the language by its users, and some language specifications even require that this library be made available in all implementations. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library. For example, in Java, a string literal is defined as an instance of the java.lang.String class; similarly, in Smalltalk, an anonymous function expression a "block" constructs an instance of the librarys BlockContext class. Conversely, Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros, and so the language designers do not even bother to say which portions of the language must be implemented as language constructs, and which must be implemented as parts of a library.
4. Design and implementation
Programming languages share properties with natural languages related to their purpose as vehicles for communication, having a syntactic form separate from its semantics, and showing language families of related languages branching one from another. But as artificial constructs, they also differ in fundamental ways from languages that have evolved through usage. A significant difference is that a programming language can be fully described and studied in its entirety, since it has a precise and finite definition. By contrast, natural languages have changing meanings given by their users in different communities. While constructed languages are also artificial languages designed from the ground up with a specific purpose, they lack the precise and complete semantic definition that a programming language has.
Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse. Although there have been attempts to design one "universal" programming language that serves all purposes, all of them have failed to be generally accepted as filling this role. The need for diverse programming languages arises from the diversity of contexts in which languages are used:
- Programs must balance speed, size, and simplicity on systems ranging from microcontrollers to supercomputers.
- Programs may be written once and not change for generations, or they may undergo continual modification.
- Programmers range in expertise from novices who need simplicity above all else, to experts who may be comfortable with considerable complexity.
- Programmers may simply differ in their tastes: they may be accustomed to discussing problems and expressing them in a particular language.
- Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers.
One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of abstraction. The earliest programming languages were tied very closely to the underlying hardware of the computer. As new programming languages have developed, features have been added that let programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer. This lets them write more functionality per time unit.
Natural language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs, and dismissed natural language programming as "foolish". Alan Perlis was similarly dismissive of the idea. Hybrid approaches have been taken in Structured English and SQL.
A languages designers and users must construct a number of artifacts that govern and enable the practice of programming. The most important of these artifacts are the language specification and implementation.
4.1. Design and implementation Specification
The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language, and if so what its behavior shall be.
A programming language specification can take several forms, including the following:
- A description of the behavior of a translator for the language e.g., the C++ and Fortran specifications. The syntax and semantics of the language have to be inferred from this description, which may be written in natural or a formal language.
- A reference or model implementation, sometimes written in the language being specified e.g., Prolog or ANSI REXX. The syntax and semantics of the language are explicit in the behavior of the reference implementation.
- An explicit definition of the syntax, static semantics, and execution semantics of the language. While syntax is commonly specified using a formal grammar, semantic definitions may be written in natural language e.g., as in the C language, or a formal semantics e.g., as in Standard ML and Scheme specifications.
4.2. Design and implementation Implementation
An implementation of a programming language provides a way to write programs in that language and execute them on one or more configurations of hardware and software. There are, broadly, two approaches to programming language implementation: compilation and interpretation. It is generally possible to implement a language using either technique.
The output of a compiler may be executed by hardware or a program called an interpreter. In some implementations that make use of the interpreter approach there is no distinct boundary between compiling and interpreting. For instance, some implementations of BASIC compile and then execute the source a line at a time.
Programs that are executed directly on the hardware usually run much faster than those that are interpreted in software.
One technique for improving the performance of interpreted programs is just-in-time compilation. Here the virtual machine, just before execution, translates the blocks of bytecode which are going to be used to machine code, for direct execution on the hardware.
5. Proprietary languages
Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users.
Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language, and Microsofts C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime CLR as a closed environment.
Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang was originally an Ericssons internal programming language.
Thousands of different programming languages have been created, mainly in the computing field. Individual software projects commonly use five programming languages or more.
Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the programs inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language.
A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available called primitives. Programming is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.
Programs for a computer might be executed in a batch process without human interaction, or a user might type commands in an interactive session of an interpreter. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter such as a Unix shell or other command-line interface, without compiling, it is called a scripting language.
6.1. Use Measuring language usage
Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example, COBOL is still strong in the corporate data center, often on large mainframes; Fortran in scientific and engineering applications; Ada in aerospace, transportation, military, real-time and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications.
Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:
- counting the number of job advertisements that mention the language
- counts of language references i.e., to the name of the language found using a web search engine.
- the number of books sold that teach or describe the language
- estimates of the number of existing lines of code written in the language – which may underestimate languages not often found in public searches
7. Dialects, flavors and implementations
A dialect of a programming language or a data exchange language is a relatively small variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme and Forth, standards may be considered insufficient, inadequate or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly, as do, say, Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC programming language has many dialects.
The explosion of Forth dialects led to the saying "If youve seen one Forth. youve seen one Forth."
There is no overarching classification scheme for programming languages. A given programming language does not usually have a single ancestor language. Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time. Ideas that originate in one language will diffuse throughout a family of related languages, and then leap suddenly across familial gaps to appear in an entirely different family.
The task is further complicated by the fact that languages can be classified along multiple axes. For example, Java is both an object-oriented language because it encourages object-oriented organization and a concurrent language because it contains built-in constructs for running multiple threads in parallel. Python is an object-oriented scripting language.
In broad strokes, programming languages divide into programming paradigms and a classification by intended domain of use, with general-purpose programming languages distinguished from domain-specific programming languages. Traditionally, programming languages have been regarded as describing computation in terms of imperative sentences, i.e. issuing commands. These are generally called imperative programming languages. A great deal of research in programming languages has been aimed at blurring the distinction between a program as a set of instructions and a program as an assertion about the desired answer, which is the main feature of declarative programming. More refined paradigms include procedural programming, object-oriented programming, functional programming, and logic programming; some languages are hybrids of paradigms or multi-paradigmatic. An assembly language is not so much a paradigm as a direct model of an underlying machine architecture. By purpose, programming languages might be considered general purpose, system programming languages, scripting languages, domain-specific languages, or concurrent/distributed languages or a combination of these. Some general purpose languages were designed largely with educational goals.
A programming language may also be classified by factors unrelated to programming paradigm. For instance, most programming languages use English language keywords, while a minority do not. Other languages may be classified as being deliberately esoteric or not.