ⓘ 1993 in video gaming

                                     

ⓘ 1993 in video gaming

  • Nintendo and Silicon Graphics collaborate and begin work on "Project Reality". The project is officially announced in October.
  • March – In Sweden, the Swedish video game magazine Super PLAY SP starts. The original name is Super Power.
                                     

1. Business

  • Magnavox is acquired by the Carlyle Group
  • Defunct companies: DKTronics, Epyx
  • MicroProse is acquired by Spectrum HoloByte
  • New companies: Croteam, nVidia, Take-Two Interactive, Shiny
                                     

2. Notable releases

Hardware

  • Commodore Business Machines releases the Amiga CD32 multimedia home console.
  • Sega releases the Model 2, an arcade system board that introduces 3D texture filtering. It becomes their most popular arcade system board.
  • Pioneer releases the LaserActive multimedia home console
  • Panasonic, GoldStar and Sanyo release the first versions of the 3DO 32-bit console
  • Nintendo releases a smaller redesigned NES, which allows cartridges to be inserted at the top of the console, instead of the front.
  • Segas Mega-CD released in Europe and Australia.
  • Atari Corporation releases the Jaguar home console, calling it the first 64-bit video game system.
  • Fujitsu releases the FM Towns Marty in Japan, as the first 32-bit home console, starting the fifth console generation.
                                     

3. Sales

Highest-selling console and handheld titles according to Babbages

Babbages, an American video game retailer, released an Electronic Gaming Monthly -exclusive monthly list of the chains highest-selling console and handheld titles.

Highest-selling NES titles of 1993 Highest-selling SNES titles of 1993 Highest-selling Sega Genesis titles of 1993 Highest-selling Sega CD titles of 1993 Highest-selling Game Boy titles of 1993 Highest-selling Game Gear titles of 1993

Highest-renting console titles according to Blockbuster Video

Blockbuster Video, an American chain of video rental shops, released a GamePro -exclusive monthly list of the chains highest-renting console titles.

Highest-renting NES titles of 1993 Highest-renting SNES titles of 1993 Highest-renting Sega Genesis titles of 1993 Highest-renting Sega CD titles of 1993
                                     
  • video game developed by Crystal Dynamics and released for the 3DO in 1993 The game was the launch title for the system and was included as a pack - in
  • Electronic Gaming Monthly in their 1993 video game awards, including Best Neo - Geo Game Best Fighting Game and Game of the Year. It was awarded Game of the
  • Been - Nightshade Game SetWatch. Retrieved 2011 - 10 - 21. Nightmare and Kurt Kalata. Hardcore Gaming 101: Shadowrun Hardcore Gaming 101. Retrieved 2010 - 02 - 02
  • a 1993 real - time tactical video game for MS - DOS, Amiga and PC - 98. The game was based on Games Workshop s 1989 board game of the same name. Set in the
  • published in 1993 For video games, see 1993 in video gaming Amazing Engine role - playing game Carat Cartoon Game Cybergeneration role - playing game Dirty
  • Equinox Electronic Gaming Monthly 57 EGM Media, LLC. April 1994. p. 40. Viewpoint Gamefan Magazine 2 1992. Electronic Gaming Monthly s Buyer s
  • Maelstrom is a video game developed by Andrew Welch, released as shareware in November 1992 for Mac OS. The game is an enhanced clone of Atari, Inc. s
  • pack named, Syndicate: American Revolt, was subsequently released in 1993 Computer Gaming World criticized the lack of multiplayer, random research, poor
  • of video game markets in countries like China and Russia. Russia s first consumer - oriented gaming magazine, Velikij Drakon, was launched in 1993 and
  • System video game which is loosely based on the 1939 film The Wizard of Oz. It was developed by Manley Associates and published by SETA Corporation in 1993
  • Asterix is the name of three 1993 platform games for the Nintendo Entertainment System, Super NES and Game Boy. The game are based on the comic book series
  • with like - minded others. Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board