The Hollywood Museum is a museum in Hollywood, California, that houses a collection of memorabilia from the history of American motion pictures and television. It is housed in the historic Max Factor Building on Highland Avenue designed by American architect Simeon Charles Lee. The collection of the Hollywood Museum contains over 11.000 items, including costumes, props, stop motion figures, photographs, scripts, and other artifacts. Among the exhibits are the original four makeup rooms used by pioneering Hollywood makeup artist Max Factor - one for redheads, one for blondes, one for browne ...
The Museum of the Moving Image is a media museum located in a former building of the historic Astoria Studios, in the Astoria neighborhood in Queens, New York City. The museum originally opened in 1988 as the American Museum of the Moving Image. The museum began a million expansion in March 2008 and reopened in January 2011. The expansion was designed by architect Thomas Leeser.
The Cinema Museum of Thessaloniki is a museum in Thessaloniki, Central Macedonia, Greece. It was founded in 1995 following a decision by the Organization for Thessaloniki, Cultural Capital of Europe 1997. Today it is part of the Thessaloniki Film Festival with its own management committee. It is housed in Warehouse 1, a listed building on quay 1 in the harbour, at the end of the old sea front near Aristotelous Square. The museums mission is to gather, preserve and display as museum exhibits items from the life of the cinema in Greece. Setting up the museum became feasible following the pur ...
The National Museum of Cinema located in Turin, Italy, is a motion picture museum fitted out inside the Mole Antonelliana tower. It is operated by the Maria Adriana Prolo Foundation, and the core of its collection is the result of the work of the historian and collector Maria Adriana Prolo. It was housed in the Palazzo Chiablese. In 2008, with 532.196 visitors, it reached the thirteenth place among the most visited Italian museums.
The museum of cinema - a section of NUCU is located on the Odessa film studio, in a historic mansion. Before the revolution, it belonged to Demidovoy – San-Donato family. With more than 10.000 works on display, the museum is a testimony to the history and cinematic activity in Odessa. Here you can find historic materials, from the invention of cinema, to the postmodern, digital and avant garde. A popular attraction, measuring 28 square metres, in one room – explores the invention of the cinema two years prior to the Brothers Lumiere!. These films, by Joseph Timchenko, were produced for a s ...
2015 in film is an overview of events, including the highest-grossing films, award ceremonies, festivals, and a list of films released and notable deaths.
ⓘ History of film
Although the start of the history of film is not clearly defined, the commercial, public screening of ten of Lumiere brothers short films in Paris on 28 December 1895 can be regarded as the breakthrough of projected cinematographic motion pictures. There had been earlier cinematographic results and screenings but these lacked either the quality or the momentum that propelled the cinematographe Lumiere into a worldwide success.
Soon film production companies and studios were established all over the world. The first decade of motion picture saw film (motion picture film saw) moving from a novelty to an established mass entertainment industry. The earliest films were in black and white, under a minute long, without recorded sound and consisted of a single shot from a steady camera.
Conventions towards a general cinematic language developed over the years with the use of several shots mostly through editing, continuity between shots, camera movements, camera angle, field size long shot to extreme close-up and other cinematic methods all contributing specific roles in the narrative of films.
Special effects became a feature in movies since the late 1890s, popularized by Georges Melies fantasy films. Many effects were impossible or impractical to perform in theater plays and thus added more magic to the experience of movies.
Technical improvements added length reaching 60 minutes for a feature film in 1906, synchronized sound recording mainstream since the end of the 1920s, color mainstream since the 1930s and 3D mainstream in theaters since (The 1930s and mainstream 3D in theaters since the) first decade of the 21st century. Sound ended the necessity of interruptions of title cards, revolutionized the narrative possibilities for filmmakers, and became an integral part of moviemaking.
Different film genres emerged and enjoyed variable degrees of success over time, with huge differences between for instance horror films mainstream since the 1890s, newsreels prevalent in U.S. cinemas between the 1910s and the late 1960-ies musicals mainstream since the (mainstream musicals since the) late 1920s and pornographic films experiencing (late 1920s pornographic films and experiencing) to Golden Age during the 1970s.
The popularity of television seemed to form a threat to cinemas in the 1950s at least in the U.S. and other western countries, which resulted in attempts to make theatrical films more attractive with technological innovations. New widescreen formats enticed filmmakers to create more epic films and spectacles that looked better on a big screen than on television. 3D films experienced a short golden age from 1952 to 1954. Television also opened up a new market for filmmakers, introducing new possibilities that led to new genres, especially in serialized form.
Since the 1950s video became a viable, cheaper alternative to film, with direct results, forming a more accessible moving image medium (forming a moving image more accessible medium) for many more artists and amateurs to experiment with. This led to the emergence of video art in the late 1960s and to much more home movies being did.
Market By the 1980s home video had opened a big for films that already had their theatrical run, giving people easier access to titles of their choice in video rental shops. Direct-to-video niche markets usually offered below quality, cheap productions that were not deemed very suitable for the general audiences of television and theatrical releases.
Improving over time, digital production methods became more and more popular during the 1990s, resulting in increasingly realistic visual effects and popular feature-length computer animations.
Since the late 2000s streaming media platforms like YouTube (2000s media streaming platforms like YouTube) and means for anyone with access to internet and cameras a standard feature of smartphones to publication videos to the world. Also competing with the increasing popularity of video games and other forms of home entertainment, the industry once again started to make theatrical releases more attractive with new 3D technologies and epic fantasy and superhero films became a mainstay in cinemas.